Careful to not set off the explosive charge, Sister Spooky placed the minuteman in hole made by Pornicus Rex. “In the midst of the great fire, a stream of refreshing breeze,” she whispered.
|A minuteman is a remote ambushing device. It lures those hunting mutants into range by creating the image of a mutant on an organic analyzer and then detonates, destroying the the unlucky investigator along with itself. It has two ranks: lure and blast. Once the device is placed and activated, a FEAT roll is made once per day against its lure rank. A green result means that one sentinel or one draculoid has been lured close to the device. A yellow result lures two sentinels or draculoids and a red result lures a whole SWAT squad or a triad of sentinels. A white result means that the minuteman has not been found, but another roll can be made the next day.|
The minuteman’s blast rank is the strength of its attack when it explodes. It makes one edged attack against each opponent in range. It is important to remember that the blast radius must exceed the opponent’s armor rank or it has no chance of damaging or wounding it. Other sorts of minuteman can be designed, as well: incendiaries, energy attacks, electronic brain scramblers or any other attack imaginable.